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Weekly Report 11

Posted By: Team XBMC on Aug 09, 2010 in Site News

Before we go into the actual status report I would like to be abit nostalgic, this is the last week of feature addition after all. Before GSoC XBMC didn’t even compile on angstrom and now I just finished watching a SD video which ran without the BeagleBoard breaking much of a sweat! I have had …

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Weekly report 10

Posted By: Team XBMC on Aug 04, 2010 in Site News

Status Overlay is scaled and positioned according to how the skin wants it. Overlay playback is tearing free and rather fast. Runs bunny 480p almost perfect while before it was about 5fps. Finally got crosscompile working. Thanks again koen for all your help providing me with builds up to this point Plan Still need to …

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Weekly report 9

Posted By: Team XBMC on Jul 26, 2010 in Site News

Status OMAP Overlay is hooked up to XBMC and works rather well (for a few seconds) Switched the yuv transformation from swscale to the NEON method created by mru. Have created a hack that should get rid of the memcpy, needs major redesign though to get it into trunk though but probably ok to use …

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Dharma Branched

Posted By: Team XBMC on Jul 18, 2010 in Site News

Last night jmarshall created the Dharma branch, which will eventually become the stable Dharma release. That means that from this point on, only fixes and important updates will go into the release branch, while trunk remains open for business. So for all the skinners, translators, and add-on developers, you may now consider the Dharma branch …

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Weekly report 8

Posted By: Team XBMC on Jul 18, 2010 in Site News

Status Understood how OMAP Overlay works and how it should be done, thanks to måns awesome application omapfbplay. Implemented a VideoRenderer in XBMC which transforms from yuv420p to yuv422p via swscale. I might use the neon optimized from Måns at a later stage but for now I isolate the unknowns to only be OMAP Overlay. Refit the …

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Official XBMC Remote for Android

Posted By: Team XBMC on Jul 13, 2010 in Site News
xbmcremote_teaser_650

Nearly a year ago, topfs2 started working on a remote client for Android phones and was shortly joined by me, not even having my phone yet. The project grew rapidly and soon the_alien and mikkle joined the show. While the app was always freely available via Google Code, we’ve decided today that it’s time for …

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Weekly report 7

Posted By: Team XBMC on Jul 12, 2010 in Site News

Status Finally gotten the dirty region based rendering solution to work on the Beagle Board. During the week I’ve tried rendering to a framebuffer and render this buffer to the backbuffer but it was incredibly slow but Måns Rullgård (mru) pointed me to track dirty regions from 2 frames back, i.e. what is undefined for …

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Submit your Add-Ons

Posted By: Team XBMC on Jul 07, 2010 in Site News

It’s been quite a while since we’ve posted an update, but rest assured we’ve been very busy behind the scenes. The new add-ons system is now nearly complete, the only missing piece is the add-ons themselves. So let’s fix that! Here’s a quick refresher course for those who may have missed it. We have added …

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Weekly report 6

Posted By: Team XBMC on Jul 05, 2010 in Site News

Last week have been a busy week indeed and I have focused on getting the dirty region based rendering to work. I am glad I followed my mentor’s advice and did dirty region before moving to an event based rendering, especially considering that when dirty region rendering works we have gotten an event based rendering, …

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Weekly report 5

Posted By: Team XBMC on Jun 28, 2010 in Site News

Status Finally XBMC runs on Angstrom, turns out it was optical code paths deadlocking while loading. Commited a –disable-optical-drive on the gsoc branch. XBMC Runs on C4 at about 10-15 fps (15fps in 640×480 and 10 in 720p) but koen have tried it on the new BeagleBoard xM which does an amazing 38fps in 720p! …

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Latest Stable: Kodi 14.2 "Helix"
Release Date: 28 March 2015
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