Site News

What’s Going On: April Fools’ Non-Technical Edition

Posted By: Team XBMC on Apr 07, 2011 in Community Updates, Dev Journal, Site News

It’s been a bit over a month since last we let you in on the inner workings of the Team, so we figured it was time to bring everyone up to date on some new and slightly less new developments.  Today it’s going to be technical-light, but we promise next week to provide some more …

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Feature Friday: Cords Away

Perhaps the single most popular picture ever posted to the XBMC Facebook Fanpage (‘like’ us, if you haven’t already) had almost nothing at all to do with XBMC. Palle Olsen was tired of trying to hide his cords. All the usual methods didn’t work or ended up even more cluttery than just letting the cords …

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Updated: Planned Add-ons Downtime – Now Done.

Posted By: Team XBMC on Sep 18, 2010 in Community Updates, Dev Journal, Site News

Thanks to the excellent mirrorbrain project, we will be upgrading the backend to our mirror system tomorrow to take advantage of some new features, some of them were even added at our request (thanks again Peter)! As a result, beta testers for the upcoming Dharma release may experience a brief downtime tomorrow afternoon (US time). …

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Weekly report 12

Posted By: Team XBMC on Aug 16, 2010 in Site News

This is the last weekly report and I would like to thank google and the beagleboard community for the fun summer! It have been a wonderful opportunity and I’ve learned heaps and gotten extremely interested in embedded development. Status Done further investigation regarding finding the performance bottleneck and is reasonably sure its not shaders any more, which …

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Weekly Report 11

Posted By: Team XBMC on Aug 09, 2010 in Site News

Before we go into the actual status report I would like to be abit nostalgic, this is the last week of feature addition after all. Before GSoC XBMC didn’t even compile on angstrom and now I just finished watching a SD video which ran without the BeagleBoard breaking much of a sweat! I have had …

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Weekly report 10

Posted By: Team XBMC on Aug 04, 2010 in Site News

Status Overlay is scaled and positioned according to how the skin wants it. Overlay playback is tearing free and rather fast. Runs bunny 480p almost perfect while before it was about 5fps. Finally got crosscompile working. Thanks again koen for all your help providing me with builds up to this point Plan Still need to …

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Weekly report 9

Posted By: Team XBMC on Jul 26, 2010 in Site News

Status OMAP Overlay is hooked up to XBMC and works rather well (for a few seconds) Switched the yuv transformation from swscale to the NEON method created by mru. Have created a hack that should get rid of the memcpy, needs major redesign though to get it into trunk though but probably ok to use …

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Dharma Branched

Posted By: Team XBMC on Jul 18, 2010 in Site News

Last night jmarshall created the Dharma branch, which will eventually become the stable Dharma release. That means that from this point on, only fixes and important updates will go into the release branch, while trunk remains open for business. So for all the skinners, translators, and add-on developers, you may now consider the Dharma branch …

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Weekly report 8

Posted By: Team XBMC on Jul 18, 2010 in Site News

Status Understood how OMAP Overlay works and how it should be done, thanks to måns awesome application omapfbplay. Implemented a VideoRenderer in XBMC which transforms from yuv420p to yuv422p via swscale. I might use the neon optimized from Måns at a later stage but for now I isolate the unknowns to only be OMAP Overlay. Refit the …

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Official XBMC Remote for Android

Posted By: Team XBMC on Jul 13, 2010 in Site News
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Nearly a year ago, topfs2 started working on a remote client for Android phones and was shortly joined by me, not even having my phone yet. The project grew rapidly and soon the_alien and mikkle joined the show. While the app was always freely available via Google Code, we’ve decided today that it’s time for …

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Latest Stable: Kodi 15.1 "Isengard"
Release Date: 16 August 2015
Announcements: 15.1

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